Control and Alter Powers

Accelerate Another’s Healing
Prerequisite: Control 2 + Alter 2
Relevant Attribute: Intelligence + Medicine
This power allows you to accelerate another’s
healing. This may be used twice a day (once
every 12 hours). The number of successes
required is equal to the number of health levels
of damage. You can heal one point of damage
for every additional success over the required
number of successes. However, the use of this
power causes the user and the target to enter a
healing trance, during which they can take no
other action.

Control Another’s Disease
Prerequisite: Control 2 + Alter 2
Relevant Attribute: Intelligence + Medicine
This power allows a character to direct and
control the healing resources to throw off
infection or to resist diseases within the target’s
body. If the disease is life-threatening or longstanding
this may require extended rolls. Using
this power requires the user and target to enter a
meditative trance for 30 minutes for each use.

Control Another’s Pain
Prerequisite: Control 2 + Alter 2
Relevant Attribute: Intelligence + Medicine
This power allows the character to control the
pain of the target which will allow the target to
act as if they have not been wounded; starting the
round after the roll has been made. The target
doesn’t suffer the penalties of being wounded;
however the target is still wounded. And this is 33
prone to get worse even if the target doesn’t feel
the wound.

Force Grip
Relevant Attribute: Strength
This power allows you to grasp and immobilize a
target without touching them. This power can
inflict damage if the Grip is strong enough and
depending on where the Grip is targeted.

Force Lightning
Prerequisite: Control 4 + Alter 3
Relevant Attribute: Resolve or Composure
This power allows the character to focus their
anger or rage into a palpable form. The resulting
energy attack does damage similar to the target
being struck by high voltage.

Force Strike
Relevant Attribute: Brawl
This power allows the character to Strike an
opponent with a surge of pure Force. Each
success knock your opponent back 1 meter and
deals once point of bashing damage. The target
may make a reflexive Dexterity + Athletics roll
to remain standing.

Force Throw
Relevant Attribute: Weaponry
This power allows the character to make a
ranged attack with any melee weapon. The range
is 10 meters per success. The weapon returns to
the thrower at the end of the turn.
Place Another in Hibernation Trance
Prerequisite: Control 2 + Alter 2
Relevant Attribute: Resolve or Composure
This power allows your character to place
another character into a deep trance, remarkable
slowing all body functions. The target can heal
but do nothing else.
Anyone who comes across a character in
Hibernation Trance will assume they are dead
unless they make a point of testing them.
Another character with Sense or Life Detection
will be able to sense the Force in the hibernating
character and realize they are alive.
When a character enters Hibernation Trance they
must specify under what conditions they will
awaken. To use this power the user must be in
physical contact with the target. This power can
also be used to bring another character out of an
Hibernation Trance but requires as many
successes as the target character’s Willpower
rating.

Return Another to Consciousness
Prerequisite: Control 2 + Alter 2
Relevant Attribute: Resolve or Composure
This power allows a character to return another
character to consciousness even after suffering
injuries that would render them unconscious.
The user must be touching the target for this
power to be used.

Transfer Force
Prerequisite: Control 3 + Alter 3
Relevant Attribute: Resolve or Composure
This power allows the user to transfer their life
force into a character that is mortally wounded.
It does not heal the character but stabilizes them.
They will not die unless they are wounded again.
The injured character enters a hibernation trance
and will stay alive in this state for up to 6 weeks.
The user must be touching the target for this
power to be used. The recipient of this power
must be willing or it will fail.

Control and Alter Powers

Star Wars: Golden Age MatthewCarr MatthewCarr