Control Powers

Absorb/Dissipate Energy (Force Barrier)
Prerequisite: Control 3
Relevant Attribute: Stamina
Characters may use this power to
absorb/dissipate energy attacks; everything from
intense sun to solar winds to blaster bolts and
Force lightening.

Accelerate Healing
Relevant Attribute: Intelligence + Medicine
Characters may use this power to accelerate their
natural healing ability. This may be used twice a
day (once every 12 hours). The number of
successes required is equal to the number of
health levels of damage. You can heal one point
of damage for every additional success over the
required number of successes.

Athletics
Relevant Attribute: Strength/Dexterity +
Athletics
This power allows a character to add their
Control dots to rolls involving balance or agility.

Blaster Redirection
Prerequisite: Control 3
Relevant Attribute: Wits or Composure
30
This power allows a character to redirect a
Blaster bolt.

Concentration
Relevant Attribute: Composure
Characters may use this power to clear their
mind of all distraction and negative emotions. If
successful this power removes any negatives
modifiers applied for environmental or other
distractions to perform a task.

Control Disease
Prerequisite: Control 2
Relevant Attribute: Intelligence + Medicine
This power allows a character to direct and
control the healing resources to throw off
infection or to resist diseases within the body. If
the disease is life-threatening or long-standing
this may require extended rolls. Using this
power requires the character to meditate for 30
minutes for each use.

Control Pain
Relevant Attribute: Resolve or Stamina
This power allows the character to act as if they
have not been wounded; starting the round after
the roll has been made. The character doesn’t
suffer the penalties of being wounded; however
the character is still wounded. And this is prone
to get worse even if the character doesn’t feel the
wound.

Deflect Blaster
Prerequisite: Control 1, Sense 1
Relevant Attribute: Wits or Composure
This power allows a character to deflect a Blaster
bolt.

Detoxify Poison
Relevant Attribute: Intelligence or Wits
This power allows you to detoxify or eject
poisons that have entered your body.

Emptiness
Relevant Attribute: Composure
You empty your mind and allow the Force to
flow through you. The user appears to be in
deep meditation and is oblivious to their
surroundings. A character in Emptiness, may
not move or do anything other than disengage
Emptiness. While in Emptiness a character is
difficult to sense or affect with the Force.

Force Jump
Relevant Attribute: Strength + Athletics
This power allows the character to focus the
Force to perform extraordinary jumps. Each
success rolled increases the range the character
can jump by 5 meters.

Force Run
Relevant Attribute: Strength + Dexterity
This power allows the character to focus the
Force to double their Speed.

Hibernation Trance
Relevant Attribute: Resolve or Composure
This power allows your character to enter a deep
trance, remarkable slowing all body functions.
You can heal but do nothing else.
Anyone who comes across a character in
Hibernation Trance will assume they are dead
unless they make a point of testing them.
Another character with Sense or Life Detection
will be able to sense the Force in the hibernating
character and realize they are alive.
When a character enters Hibernation Trance they
must specify under what conditions they will
awaken.

Reduce Injury
Prerequisite: Control 2
Relevant Attribute: Resolve or Stamina
This power allows you character to reduce the
amount of injury you suffer. This power is only
used in extreme circumstances because of the
long term repercussions. This power must be 31
used in the round in which the injury is obtained
or immediately after and results in the loss of a
Attunement point.

Remain Conscious
Relevant Attribute: Resolve
This power allows a character to remain
conscious even after suffering injuries that would
render them unconscious.

Resist Stun
Relevant Attribute: Resolve or Stamina
This power allows a character to prepare their
body to resist all stun damage. This power must
be activated before a character suffers any
damage.

Speed
Relevant Trait: Speed
This power allows a character to gain an extra
action per turn per success.

Starfighter Offense
Relevant Attribute: Dexterity + Piloting
This power allows the Character to add his
Control dots to attacks with fixed weapons on
vehicles in space or atmosphere.

Control Powers

Star Wars: Golden Age MatthewCarr MatthewCarr