Control Sense and Alter

Illusion
Relevant Attribute: Manipulation
This power allows the character to create an
illusion which may affect 1 sense per two
successes. The Illusion may not be more than
10x the number of successes in cubic feet in size 34
and lasts approximately 10x the number of
successes in minutes.

Jedi Mind Trick (affect mind)
Prerequisite: Control 2 + Sense 2 + Alter 2
Relevant Attribute: Manipulation
This power allows the character to alter the
targets perceptions so that they see what the user
wished them to see. This power can also be used
to permanently alter the target’s memories so
that they remember things incorrectly or fail to
remember something. This power can also be
used to alter the target’s conclusions, so that they
come to an incorrect conclusion.

Kinetic Combat
Prerequisite: Control 2 + Sense 2 + Alter 2
Relevant Attribute: Weaponry
This power allows the user to engage in melee
combat from a distance with a telekinetically
controlled weapon.

Whirlwind
Relevant Attribute: Wits + Stamina
This power allows the user to kick up a
whirlwind of small objects. The whirlwind can
be directed at any target within the number of
successes x 5 meters. The whirlwind lasts only
so long as you concentrate on maintaining it.

Control Sense and Alter

Star Wars: Golden Age MatthewCarr MatthewCarr